Brett Lowey’s Game Design Commandments

[caption id="attachment_2327" align="aligncenter" width="840"] Grab Minos Strategos when you can.[/caption] Today, in Episode 36* of the Clockwork Game Design Podcast, I had a great conversation with BrainGoodGames' Brett Lowey. If you don't already know BrainGoodGames, they make some of the best single-player strategy games out there. All four of Brett's games—Militia, Axes & Acres, Skyboats, as well as his latest, Minos Strategos—are available on Steam. But making great games isn't necessarily enough for me to want to have a conversation with someone. What made me interested was "BrainGoodGames' Design Commandments" which he posted on his site recently. The conversation was great and went to a bunch of interesting places. We covered his commandments, of course, but discussed his origins and what he considers to be the successes and failures of his games. I should mention also that Brett is one of the editors over at gamedesigntheory.org, the new site I recently launched that highlights current game design bloggers and media producers. Enjoy the episode! *PS I think I said it's 35 in the episode itself - ignore me!  

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Solvability In Games

What does it mean to say that one game is "more solvable" than another? Is there a relationship between solvability (of any sort) and the point at which players get bored of games?

Solvability

I should start out by making it clear that in game design, we are not usually concerned with true or mathematical solvability. We are not really concerned with the same kind of solvability that AI researchers are concerned with while trying to solve larger and larger Go boards. (more…)

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