[caption id="attachment_2327" align="aligncenter" width="840"] Grab Minos Strategos when you can.[/caption] Today, in Episode 36* of the Clockwork Game Design Podcast, I had a great conversation with BrainGoodGames' Brett Lowey. If you don't already know BrainGoodGames, they make some of the best single-player strategy games out there. All four of Brett's games—Militia, Axes & Acres, Skyboats, as well as his latest, Minos Strategos—are available on Steam. But making great games isn't necessarily enough for me to want to have a conversation with someone. What made me interested was "BrainGoodGames' Design Commandments" which he posted on his site recently. The conversation was great and went to a bunch of interesting places. We covered his commandments, of course, but discussed his origins and what he considers to be the successes and failures of his games. I should mention also that Brett is one of the editors over at gamedesigntheory.org, the new site I recently launched that highlights current game design bloggers and media producers. Enjoy the episode! *PS I think I said it's 35 in the episode itself - ignore me!Read More
What does it mean to say that one game is "more solvable" than another? Is there a relationship between solvability (of any sort) and the point at which players get bored of games?