Keith Burgun
  • GAMES
  • CHAT
  • FORUM
  • BOOKS
  • PODCAST
  • ABOUT

Day: September 27, 2018

Indie Success with Jason Rohrer

Posted: September 27, 2018 Under: Podcast By Keith Burgun No Comments

Today’s conversation was with Jason Rohrer, the designer of Passage and a ton of other games, with his latest being One Hour, One Life. We started talking about a year ago, I think possibly in response to some of the “indie game apocalypse” conversations that have been taking place over the past few years. Jason … Continue reading "Indie Success with Jason Rohrer"

Read More

KEITH BURGUN

Game design theory, and games designed with theory.

I am a game designer and developer. Author of Clockwork Game Design.

Recent Posts

  • “Decisions”, XCom’s “creeping problem”, and paper prototyping
  • Patreon Update!
  • CGD Podcast Episode #52 – Start of Season 2!
  • New game: Advance Plants

RSS From the Forums

  • An error has occurred, which probably means the feed is down. Try again later.

Links

  • Clockwork Game Design on Amazon
  • Dinofarm Forums
  • Dinofarm Games
  • Interactive Forms
  • reddit/r/gamedesign

Follow me on Twitter

My Tweets

Archives

Meta

  • Log in
  • Entries RSS
  • Comments RSS
  • WordPress.org

Contact Me

Questions/comments? E-mail me at keithburgun at gmail.

  • Home
  • About Me
  • Articles
  • Consulting
  • Escape the Omnochronom!
  • Game Design Articles
  • My Books
  • My Games
  • Splash Clash on Lake Street
  • The Clockwork Game Design Podcast
  • The Four Interactive Forms
  • Game Design & Consulting
  • Compositions