Escaping the Omnochronom!, and “moonshot game design”

Hi! I’ve been thinking about writing this for awhile, and it’s time I just put pen to paper and got it out there. I started working on Escape the Omnochronom! back in 2015. It was the game that I really learned to use Unity on. The first version of it was like a Threes-style abstract … Continue reading "Escaping the Omnochronom!, and “moonshot game design”"

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