Arcs in Strategy Games

It is common to hear players talk about “tactics” and “strategy” in games. In this case, the colloquial understanding of these terms happens to be pretty useful, in that it maps well to something that actually goes on in playing strategy games. With that said, it’s worth taking a moment to clarify these terms:

Tactics” usually refers to “short-term decision-making”. Questions like “should I move this character two steps forward, or three steps forward” are questions of tactics. Tactics are micro-level decisions in strategy game play.

Strategy” usually refers to “longer-term decision-making”. Questions like “should I be aggressive early, or be defensive now and attack later on” are longer-scale choices about a game that players make. Strategies are macro-level decisions in strategy game play.

In both cases, we are talking about a grouping of gamestate information over time and how it changes. I refer to this grouping as an “arc”. Continue reading “Arcs in Strategy Games”

Auro’s out on iOS! (Finally!)

The game I’ve been designing for four years now, Auro, is finally out on iOS! Grab it here.

Also, just a reminder, it’s also out on Android.

Because of the release, the article writing / 3MGD is a bit delayed. But don’t worry, I have two articles and one 3MGD episode in the pipeline.

Auro is out!

Hey – remember that game Auro that I’ve been working on since… God, 2010? It came out the other day, on Android. I’ll be writing a big article about its game design and why it’s so special soon. I am really, really proud of this game, and I just can’t wait to hear what people think of it.

play store screen 1

 

The game will be coming out on iOS and PC pretty soon too, so keep an eye out for that stuff.

In the meantime, Android users, go play it now!