DanC on the reasons for making games

Today I talked to Dan Cook about competitive games, social games, and our objectives behind making games in the first place. This was one of my favorite conversations with one of my favorite game design theorists out there. His blog, Lost Garden, was literally THE blog (along with maybe some stuff from Anna Anthropy) that … Continue reading "DanC on the reasons for making games"

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The Default Number of Players is One

I did a Twitter poll recently: What would you say is the default/ideal number of players for strategy games? — Keith Burgun (@keithburgun) May 17, 2016 Most people (almost half!) voted that there “is no default/ideal”. That probably sounds like a safe, reasonable choice, but it’s really a pretty bold claim to say that there … Continue reading "The Default Number of Players is One"

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