Escape the Omnochronom! Version 0.8 Patch Notes

This is a balance patch, mostly, although a bit of “cleanup”. In general I’ve been in meat-cleaver mode with this game, hacking huge pieces away at it and trying to make it work. I think each version should be becoming significantly more playable. This, I think, should be far and away the most playable version … Continue reading "Escape the Omnochronom! Version 0.8 Patch Notes"

Read More

Escape the Omnochronom! Version 0.7 Patch Notes

This is a big one! Two main goals with this patch: balance and clarity. For a long time, there have been a few things about this game that no one really understood but me. Some stuff was just too disconnected and weird. There actually was a cool system for how Guardians spawned and how the … Continue reading "Escape the Omnochronom! Version 0.7 Patch Notes"

Read More

ESCAPE THE OMNOCHRONOM! Version 0.6 Patch Notes

A small, but significant patch. This patch has a few new items, some major balance tweaks, and one crucial bug fix. This patch should be available on Steam and itch.io tomorrow.   GAME BALANCE Starting gold increased from 300 to 700. Monster spawn group size slightly reduced overall Monster spawn rate slightly reduced overall Tennor’s … Continue reading "ESCAPE THE OMNOCHRONOM! Version 0.6 Patch Notes"

Read More

Escape the Omnochronom! Version 0.5 Patch Notes

Today there’s a significant patch for Escape the Omnochronom! that involves a new UI (first draft of it, anyway), an entirely new way of spawning monsters, new monster types, balance changes, and a lot more. For awhile we had been working on a lot of systemic stuff: animations, metagame stuff, bug fixing, things like that. … Continue reading "Escape the Omnochronom! Version 0.5 Patch Notes"

Read More

The future and present of Escape the Omnochronom!

I’ve got a new podcast episode! This one is, I think, more technical, systems-design oriented, with some bigger questions involved. I mostly wanted to share my thought process about where Escape the Omnochronom! is now, where I imagine it going, and how I feel about it. I’m often conflicted about how much I should keep … Continue reading "The future and present of Escape the Omnochronom!"

Read More

Escape the Omnochronom! now available on itch.io!

You can purchase the Early Access version of Escape the Omnochronom! now on itch.io! Tell your friends! Technically speaking, I started working on the project that eventually became Escape the Omnochronom! back in 2015, although it has had at least four different names since that time. Someday I’ll have to run you all through the … Continue reading "Escape the Omnochronom! now available on itch.io!"

Read More