Escape the Omnochronom! Version 0.9 Patch Notes

Hey all! This patch represents another massive step for the game, in that we’ve gotten rid of a lot of the vestigial stuff from when ETO (Formerly Push the Lane) was going to be a free to play game. The primary system that really was vestigial and under-developed was the cards system. I think it’s … Continue reading "Escape the Omnochronom! Version 0.9 Patch Notes"

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Escape the Omnochronom! Version 0.8 Patch Notes

This is a balance patch, mostly, although a bit of “cleanup”. In general I’ve been in meat-cleaver mode with this game, hacking huge pieces away at it and trying to make it work. I think each version should be becoming significantly more playable. This, I think, should be far and away the most playable version … Continue reading "Escape the Omnochronom! Version 0.8 Patch Notes"

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Escape the Omnochronom! Version 0.7 Patch Notes

This is a big one! Two main goals with this patch: balance and clarity. For a long time, there have been a few things about this game that no one really understood but me. Some stuff was just too disconnected and weird. There actually was a cool system for how Guardians spawned and how the … Continue reading "Escape the Omnochronom! Version 0.7 Patch Notes"

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ESCAPE THE OMNOCHRONOM! Version 0.6 Patch Notes

A small, but significant patch. This patch has a few new items, some major balance tweaks, and one crucial bug fix. This patch should be available on Steam and itch.io tomorrow.   GAME BALANCE Starting gold increased from 300 to 700. Monster spawn group size slightly reduced overall Monster spawn rate slightly reduced overall Tennor’s … Continue reading "ESCAPE THE OMNOCHRONOM! Version 0.6 Patch Notes"

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Escape the Omnochronom! Version 0.5 Patch Notes

Today there’s a significant patch for Escape the Omnochronom! that involves a new UI (first draft of it, anyway), an entirely new way of spawning monsters, new monster types, balance changes, and a lot more. For awhile we had been working on a lot of systemic stuff: animations, metagame stuff, bug fixing, things like that. … Continue reading "Escape the Omnochronom! Version 0.5 Patch Notes"

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