Anti-Design Philosophies: Quantity Design

There are a few philosophical positions on game development that are, I would say, “anti-design”. In this short series, I will go through a few of them. We’ll begin with an article about what I call “the quantity design philosophy”. Recently there was a discussion on the Google+ development group for the game Hoplite. The … Continue reading "Anti-Design Philosophies: Quantity Design"

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