I’ve been working on this game since late 2015. It started as an abstract dragging-stuff mobile game like Threes, then become more of a single player turn-based League of Legends, and now has become a strategy/tactics game that doesn’t resemble anything in particular.
Here’s a rundown.
It’s an American Gladiators or Nickelodeon’s Guts! type of TV game show. A sport – played single player, against basically an advanced strategic obstacle course, fighting robotic minions.
Continue reading “Push the Lane!”
I’m launching a Patreon campaign to support my article writing and possibly help me create other game-design-related media.
With my second book, Clockwork Game Design finished (it will be out March of next year), I want to really up my game in terms of article writing. You’ll notice that I’ve re-designed my site. That’s only the beginning! I want to write articles more regularly and constantly increase the level of quality with each article.
Further, I want to go back and maintain articles. I want to update, or in some cases completely re-do articles if they’re no longer valid/relevant. In other words, I want keithburgun.net to be a reliable source for the latest in cutting-edge game design philosophy.
Help support my contributions to the field of game design and the community. Support me on Patreon today!