Naomi Clark on systems thinking and social responsibility

[caption id="attachment_2677" align="aligncenter" width="625"] Art from Naomi's new game, Consentacle[/caption] Today I'm super-excited to have Naomi Clark on episode 45 of the Clockwork Game Design Podcast. Last year, Naomi ran a super-successful Kickstarter for her two-player social card game Consentacle, which in addition to having beautiful, memorable artwork, is also trying to use systems to explore human communication and connection in new ways. Naomi is also the co-author of A Game Design Vocabulary (written with Anna Anthropy), which is easily one of the best design books of its kind, and she teaches game design at the NYU Game Center. She also has a thoroughly awesome Twitter account. Some of her activity on there feels too good for Twitter; it feels like it needs to be catalogued into We had a pretty wide-ranging conversation that touched on meta-rationality, social responsibility in game design, providing off-ramps for players, addiction, and more. You should also go check out Naomi's GDC talk here (it's the last talk in the clip). Oh, and follow her on Twitter. Enjoy! If you thought this conversation was one worth having, please consider contributing to my Patreon!

Read More

Push the Lane!

[IMG]

I've been working on this game since late 2015. It started as an abstract dragging-stuff mobile game like Threes, then become more of a single player turn-based League of Legends, and now has become a strategy/tactics game that doesn't resemble anything in particular.

Here's a rundown.
Theme
It's an American Gladiators or Nickelodeon's Guts! type of TV game show. A sport - played single player, against basically an advanced strategic obstacle course, fighting robotic minions.
(more…)

Read More

I’m launching a Patreon campaign!

become-my-patron-on-patreonI'm launching a Patreon campaign to support my article writing and possibly help me create other game-design-related media. With my second book, Clockwork Game Design finished (it will be out March of next year), I want to really up my game in terms of article writing. You'll notice that I've re-designed my site. That's only the beginning! I want to write articles more regularly and constantly increase the level of quality with each article. Further, I want to go back and maintain articles. I want to update, or in some cases completely re-do articles if they're no longer valid/relevant. In other words, I want keithburgun.net to be a reliable source for the latest in cutting-edge game design philosophy. Help support my contributions to the field of game design and the community. Support me on Patreon today!  

Read More