Riot is thinking about input/output randomness in League of Legends

For the past five years or so, I’ve been talking about the input/output randomness concepts, and why they’re so important for game design. While I wasn’t the one who coined the terms—that honor goes to the great fellows at the Ludology Podcast—some Googling around shows that no one has talked about the concepts, or developed … Continue reading "Riot is thinking about input/output randomness in League of Legends"

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CGD Podcast Episode 23 – “On Games At the Games”, A Conversation with Frank Lantz

This week I had a great conversation with NYU Game Center director Frank Lantz about randomness and general game design philosophy. We meant to get to three other topics – execution, reading and improvisation, but not all-that-surprisingly, we never got there in the 70+ minutes of this episode. Mentioned in this episode: Frank’s “Against Design” … Continue reading "CGD Podcast Episode 23 – “On Games At the Games”, A Conversation with Frank Lantz"

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CGD Podcast Episode 22: Mind Games and Reading the Opponent

What does it mean for a game to involve a lot of “mind games”? Can you really make “reads” off of an opponent and predict what he’s going to do? What’s the difference between “reading the opponent” and “a lucky guess”? This episode explores these questions, discussing games like Poker, Street Fighter, Rock Paper Scissors, … Continue reading "CGD Podcast Episode 22: Mind Games and Reading the Opponent"

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CGD Podcast Episode 15: “Tharsis” Article and Redefining Elegance

In this episode, I first discuss a new article on Gamasutra that discusses Zach Gage’s new highly random (and proud of it!) game, Tharsis. For more on my positions on randomness, I would check out this article or this video. In the second half, I talk about a new, more specific definition for “elegance” as … Continue reading "CGD Podcast Episode 15: “Tharsis” Article and Redefining Elegance"

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