Single Player Competition: Strategy Games You Can Live In (my Indiecade ’17 Talk)

Hi everyone! As you may know, I did a talk at Indiecade ’17 last month. It went really well, so I thought I’d piece together a lot of that talk into a podcast episode to share with you guys. It’s about the special problem of avoiding toxicity, violence, and hostile feelings in strategy games, and how single player games are part of that solution.

I was originally going to put together a video version of it as well, but I don’t think I’ll have time to do that because I’ve really gotta get back to Push the Lane. Expect some streams of that soon.

If you’d like, you can follow along somewhat and/or check out this PDF of the slideshow. Not all slides worked with the audio, so for the podcast I had to delete some sections, so beware that it might be a little bit confusing.

In other news, there should be some big exciting site announcements for keithburgun.net coming really soon.

As always, you can support this show by visiting my Patreon page. Thanks as always to supports like Aaron Oman and Jean-Marc Nielly.

A talk I did at NYFA

I did a little talk at the New York Film Academy for a game design class a couple of weeks ago.  I liked how it came out, and so I decided to make it into a video.  It’s sort of a new way to approach my philosophy, and I hope I’ll be able to reach people who I hadn’t been able to reach before with it.  Enjoy!