After many months of draft after draft, I finally got an article I’ve been writing up on Gamasutra. It’s about achievements, and how we really need to move past them. They’re noisy, ugly, meaningless, and we can do better!
After many months of draft after draft, I finally got an article I’ve been writing up on Gamasutra. It’s about achievements, and how we really need to move past them. They’re noisy, ugly, meaningless, and we can do better!