(Note: if you’re unfamiliar with my writing on games, you should check out this article before listening, or listen to Episode 1 of the podcast.)
Today I had a discussion with a guy named Michael Ardizzone. We talked about many things, largely sprouting from three major questions he wanted to ask me about my system of classifying forms in interactive entertainment. Questions such as:
Are you classifications such that you can arrive at them by analyzing game mechanics directly and solely, or do the classifications based on players’ experience of the game?
What is the proper amount of player agency for a game to have?
Do you think the only path to fun in game design runs through meaningful decisions?
We both enjoyed the discussion and I think you will too. Let us know – and if you have questions of your own, post them in the comments. Click here to subscribe to the podcast.
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