It’s been about a month since we recorded a new episode of the Game Design Theory podcast. Since we’re working so hard on AURO and other projects, it’s going to be sporadic, but anyway, here’s the link to our RSS feed (direct download and a player is below).
The topic is the new Firaxis game: XCOM: Enemy Unknown, which is a “re-imagining” of the 1994 Microprose classic by the same(ish) name. We use this game to point out many of the classic pitfalls of RPG elements in games, and why designers should basically just stay away from them. Enjoy!