News: I’m writing a second book. Also, Auro!

I wanted to write a quick post to let people know what I’ve been up to. I haven’t been able to really update the blog with a new article in some time, and I might not for the next month or two. The reasons for this will become obvious in a moment.

I recently signed a contract with CRC Press to write my second book! This one, like the last, is about game design, however this one is much more of a practical “textbook” affair, while the last one was more of a philosophical treatise. In this book (which doesn’t yet have a title), I will go through my suggested process of designing strategy games, starting with concept, core mechanism, finding supporting mechanisms, goals, etc. There will be lots of exercises and I think it will generally be a great book for the game design classroom.

I’ll be spending most of my writing time in the next few months (not ALL of my writing time, though) writing this book, which means I won’t be able to write too many blog posts in that time. I will have news items and such though, still.

Speaking of news items – the other thing I’ve been doing like crazy is Auro! Just today, I created a new commercial site for the game (still a work in progress). What do you think? I didn’t have to do much; Blake’s amazing art kinda carries the whole thing.

But beyond that, I’ve actually been programming on the game myself a lot, which is kinda crazy, because I’m not a programmer. My struggle with trying to learn to program over the last 20 years has been extremely arduous and fraught with doubt. But recently, with Auro so behind schedule, I’ve just decided to DIVE IN head first. And weirdly, it’s kind of working out. I mean, I’ve read the first 3 chapters of about 20 programming books over the past couple decades, so something just must have stuck I guess.

Tons of features have been added recently. The game now tracks wins and losses, and doles out XP. There’s a whole records system that keeps track of everything you’ve done, and a records screen where you can reset your records, etc. Not to mention just a ton of polish to the messaging system (character portraits slide in and out all nice now).

So that’s what’s been going on. I want to write an article soon about slow real time games, maybe I’ll have time to do that at some point.

  • Hello Keith! Auro is looking great and I am anxious to play it.

    I’ve become a follower of your work for the few past months. After reading through some of your articles and listening to the podcast, it became clear that you are trying to play a very important role in the discussion of game design theory (even though people will try to punish you for doing it).

    It seems to me that you are creating game design parameters which we should try to achieve, and even though most of the time we will fail to meet those expectations, the simple act of striving towards that goal will make our games better.
    Thank your for your hard work!

    I have a suggestion for the auro website design, the background art is great but It is so colourful and full of contrast that it has become a bit distracting for the reader. I would suggest putting a low opacity dark grey or white overlay over it just to even it out a bit. (just like you did with the text area, but less intense).