Introducing my new video series: 3 Minute Game Design

I’ve started a new video series called 3 Minute Game Design. I created a YouTube channel for it, and have posted the first entry in the series. Episode 1 discusses some fundamental ideas like prescriptive language and the very idea that we can prescribe guidelines for better game design. If you like this video series … Continue reading "Introducing my new video series: 3 Minute Game Design"

Read More

Clockwork Game Design is now available for pre-order!

For the last year or so, I’ve been working hard on a book called Clockwork Game Design. It details a clear, useful design pattern for building elegant strategy games. How does it differ from my first book, Game Design Theory: A New Philosophy for Understanding Games? Game Design Theory was very broad. It talks about … Continue reading "Clockwork Game Design is now available for pre-order!"

Read More

Violence, Part 2: Game Design Ramifications

In Part 1, I discussed the cultural and messaging problems involved with portraying the glorification of violence. In this part, I’ll be discussing the mechanical ruleset issues that tend to arise as a result of working with violent themes and settings. I do not advocate “starting with theme” – you should certainly not start a … Continue reading "Violence, Part 2: Game Design Ramifications"

Read More