New game: Advance Plants

TL;DR: a new, very simple 1-week tactics game I worked on is available here! Over the last month or so, Happy Snake and I have been working together on a few games. Snake has actually been helping me with my latest game, Chess Peace: Cool Party a lot, doing art for it and more, and …

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Violence in media and power

I’ve never been into superhero-themed media. As a kid, I would buy comic books: X-Men and Spawn most prominently, but I never really read them. For some reason, I always found them boring to actually read. I bought them mostly to copy the drawings and learn to draw (I’m still in the process of un-learning …

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Will Partin on Artifact and Platform Capitalism

Will Partin has written for The Atlantic, Variety, Kotaku, and, most recently a great piece in Vice’s Waypoint about Artifact. Probably less of a “formal game design” conversation than I usually have, but we touched on a broad number of topics that affect game developers and players alike. We also discussed the recent patch, the …

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Artifact and the Game-Complexity Overton Window

If you haven’t played Artifact, you should give it a try, I think. Not because it’s good necessarily, although I do think it’s probably the best CCG (collectible card game) I’ve ever played. I could talk about the bad kinds of randomness in the game (pro card player Reyand basically describes the difference between variable …

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Four design lessons which were really obvious to everyone but me

I’ve been playing a lot more videogames recently. Over the past ten years, I developed a very specific set of criteria and tastes that made up a paradigm of game design. All of this lead me to search within an extremely narrow (and increasingly narrow over time) space for new games to play—Eurogames in particular, …

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