Anti-Design Philosophies: Quantity Design

There are a few philosophical positions on game development that are, I would say, “anti-design”. In this short series, I will go through a few of them. We’ll begin with an article about what I call “the quantity design philosophy”. Recently there was a discussion on the Google+ development group for the game Hoplite. The … Continue reading "Anti-Design Philosophies: Quantity Design"

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People don’t know game design is a thing: more evidence

I’m writing my book, so I don’t have time to write a big thing today, but I wanted to share a little thing I found. I’ve often made claims that not only are we (everyone) collectively very bad at game design, but that large segments of our population do not even know/acknowledge that game design … Continue reading "People don’t know game design is a thing: more evidence"

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