Gem Wizards Tactics Version 0.05 Patch Notes

Hi everyone. I thought I’d post the patch notes for the new version of GEM WIZARDS TACTICS which just went out to my Patrons. Here’s some of what you’re missing! Version 0.05 – Rate of fire spread decreased slightly – Fire duration reduced to 4 – New tile type: Scorch. Created when a fire dies. … Continue reading "Gem Wizards Tactics Version 0.05 Patch Notes"

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A conversation with Arnold Rauers of TiNYTOUCHTALES

Today’s show features a conversation with Arnold Rauers, one of the world’s most successful single-player strategy game designers. We talked about the business of indie games, how Arnold makes things work, some thoughts on his latest game, Maze-Machina, and a lot more. If you haven’t checked out any of the TinyTouchTales’ games, I strongly recommend … Continue reading "A conversation with Arnold Rauers of TiNYTOUCHTALES"

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Gem Wizards Tactics: The Garg-oil and the Bulldozer

I’ve talked a little bit before about the Business Demons, who are the first completed faction in my upcoming turn based tactical war game, Gem Wizards Tactics. They have two special units: the Bulldozer, and the Garg-Oil. I’ve just recently finished up a bunch of the mechanics for the Garg-Oil so I wanted to write … Continue reading "Gem Wizards Tactics: The Garg-oil and the Bulldozer"

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Achieving playfulness in strategy game design

On a recent podcast episode, Brett “BrickroadDX” Lowey and I discussed the property of “playfulness” in strategy game design, and a lot of conversation over on my stream and Discord have taken place since then. I thought it would be good to first lay out my cleanest explanation for the term, and then indicate the … Continue reading "Achieving playfulness in strategy game design"

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CGD Podcast Episode #70: Actor removal, and thoughts on score systems

“Points quantify something which should remain in the realm of qualitative measurement.” This is the most succinct way that I know to express my problem, not so much with “score systems” per se as described in Ella Hoeppner’s recent blog post – which also spurred a bunch of conversations on my (now daily!) Twitch stream … Continue reading "CGD Podcast Episode #70: Actor removal, and thoughts on score systems"

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