Videogames Are Broken Toys

“Whoops, I have the antidote for the Kragle, how did that happen?” – Lord Business At best, my design theory work tends to get mixed reviews. It’s my belief that if any creative work fails to connect with people, it’s the fault of the communicator. As a writer, you’re setting out to connect with people, …

Videogames Are Broken Toys Read More »

General March Update

Today I’d like to fill people in on a few things that I’ve been working on in a quick blog post. Here goes! The new release date for my book, Clockwork Game Design, is now May 28th. I recently wrote two significant posts for dinofarmgames.com about Auro and the huge rebalancing/changes job we’re doing for …

General March Update Read More »

Why Many Eurogames Are Inherently Single-Player Games

Back around 2010 or so, I discovered the world of “designer boardgames”. If you don’t already know about them, they’re very, very different from “boardgames” most of us are used to finding stuffed in the top shelves of our closets – the Risks, the Monopolys, the Sorrys. Designer boardgames were almost the opposite of the …

Why Many Eurogames Are Inherently Single-Player Games Read More »

Auro’s out on iOS! (Finally!)

The game I’ve been designing for four years now, Auro, is finally out on iOS! Grab it here. Also, just a reminder, it’s also out on Android. Because of the release, the article writing / 3MGD is a bit delayed. But don’t worry, I have two articles and one 3MGD episode in the pipeline.