The Clockwork Game Design Podcast: Episode 9 – Popular Games

cgdplogo_medium

In today’s episode, I discuss many of the world’s most popular videogames and boardgames, and analyze them through a Clockwork Game Design lens. Titles like Tetris, Grand Theft Auto, Metal Gear Solid, Super Mario Bros, as well as board games like Agricola and Android: Netrunner, and many more.

Definitely along the lines of a slightly more rambly episode, with less of a direct thesis statement than most episodes, but as I say in the episode – it’s an experiment. Let me know how it went in the comments!

Also – the show is now up on iTunes. Please consider leaving a review there if you can.

If you enjoy the show, please consider becoming a patron at www.patreon.com/keithburgun. Thanks for listening!

 

 

Why Many Eurogames Are Inherently Single-Player Games

pic1078232_lgBack around 2010 or so, I discovered the world of “designer boardgames”. If you don’t already know about them, they’re very, very different from “boardgames” most of us are used to finding stuffed in the top shelves of our closets – the Risks, the Monopolys, the Sorrys. Designer boardgames were almost the opposite of the old, shallow and predictable experiences many of us grew up associating boardgames with. These were fresh, challenging and new little machines – machines that were designed, and they proudly bore the name of the designer on the cover as proof of that fact. Continue reading