The Clockwork Game Design Podcast: Episode 9 – Popular Games

In today’s episode, I discuss many of the world’s most popular videogames and boardgames, and analyze them through a Clockwork Game Design lens. Titles like Tetris, Grand Theft Auto, Metal Gear Solid, Super Mario Bros, as well as board games like Agricola and Android: Netrunner, and many more. Definitely along the lines of a slightly … Continue reading "The Clockwork Game Design Podcast: Episode 9 – Popular Games"

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Why Many Eurogames Are Inherently Single-Player Games

Back around 2010 or so, I discovered the world of “designer boardgames”. If you don’t already know about them, they’re very, very different from “boardgames” most of us are used to finding stuffed in the top shelves of our closets – the Risks, the Monopolys, the Sorrys. Designer boardgames were almost the opposite of the … Continue reading "Why Many Eurogames Are Inherently Single-Player Games"

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