Arcs in Strategy Games

It is common to hear players talk about “tactics” and “strategy” in games. In this case, the colloquial understanding of these terms happens to be pretty useful, in that it maps well to something that actually goes on in playing strategy games. With that said, it’s worth taking a moment to clarify these terms:

Tactics” usually refers to “short-term decision-making”. Questions like “should I move this character two steps forward, or three steps forward” are questions of tactics. Tactics are micro-level decisions in strategy game play.

Strategy” usually refers to “longer-term decision-making”. Questions like “should I be aggressive early, or be defensive now and attack later on” are longer-scale choices about a game that players make. Strategies are macro-level decisions in strategy game play.

In both cases, we are talking about a grouping of gamestate information over time and how it changes. I refer to this grouping as an “arc”. Continue reading