In this episode I talk about my process of five major stages in game design. I also talk about how game design is not a guaranteed thing. We tend to think of game design in terms of “designing lots of games”, sort of “churning them out”, when in fact, we should be thinking of it a lot more like how we think about apps. Are you going to “design” another word processor or banking app? Probably not, unless you’re going to solve some major problem that exists with those. Yet with videogames, we feel comfortable doing just that because our word processor app has a green logo instead of a red one.
What’s your design process like?
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