Are Games a Storytelling Medium? (Guest Article by Fabian Fischer)

Editor’s Note: One of our most active Auro beta testers, Fabian Fischer (aka “Nachtfischer”), had written this great piece for his German-language site.  We’ve been talking a lot about story in games on our forum, and I decided it would be great if Fabian could translate and update this article for my site, and that’s just what he did.  I think it pretty much nails why authored story and interactivity don’t go well together.  Enjoy!

 

A while back, Mr. Burgun wrote about this issue. Nevertheless, since there is still a frequent and passionate debate on the matter, so I thought it would not hurt to approach it from a slightly different point of view and throw some new arguments into the mix.

 

Definitions

  • Story in the context of this article describes an authored, linear (not necessarily chronologically linear) sequence of fictional events.

  • Game specifically means a contest of ambiguous decision-making; most readers of this site should be familiar with this.

(Some games look like movies.)

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