A few years ago, I had written an article called “Debunking Asymmetry“. I think that that piece makes some mistakes about how it framed some of the problems of asymmetric forces in games.
Quickly, a definition – “asymmetry”, in this context, refers to the player or players having different abilities from the start of a match. A Street Fighter II character, a StarCraft race, or a Magic: The Gathering deck all would qualify (for the purpose of this article, I will just use “character” to refer to any of these, as a shorthand). Continue reading “Asymmetry in Games”