auro

Arcs in Strategy Games

It is common to hear players talk about “tactics” and “strategy” in games. In this case, the colloquial understanding of these terms happens to be pretty useful, in that it maps well to something that actually goes on in playing strategy games. With that said, it’s worth taking a moment to clarify these terms: “Tactics” …

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CGD Podcast Episode 20: Options in Games

In this episode – our 20th! –  I talk about the idea of “optional game rules” and why they are to be avoided. I also go into detail on some experiences designing abilities for Auro. Enjoy!   http://media.blubrry.com/clockworkgamedesign/keithburgun.net/cgdpodcast/episode20.mp3Podcast: Play in new window | DownloadSubscribe: RSS