auro

Videogames Are Broken Toys

“Whoops, I have the antidote for the Kragle, how did that happen?” – Lord Business At best, my design theory work tends to get mixed reviews. It’s my belief that if any creative work fails to connect with people, it’s the fault of the communicator. As a writer, you’re setting out to connect with people, …

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Auro’s out on iOS! (Finally!)

The game I’ve been designing for four years now, Auro, is finally out on iOS! Grab it here. Also, just a reminder, it’s also out on Android. Because of the release, the article writing / 3MGD is a bit delayed. But don’t worry, I have two articles and one 3MGD episode in the pipeline.

3 Minute Game Design – Episode 2: The Forms

Somehow I was able to put everything off for a couple of days and churn out this second episode of my new game design video series, 3 Minute Game Design. Let me know what you think.    

Violence, Part 2: Game Design Ramifications

In Part 1, I discussed the cultural and messaging problems involved with portraying the glorification of violence. In this part, I’ll be discussing the mechanical ruleset issues that tend to arise as a result of working with violent themes and settings. I do not advocate “starting with theme” – you should certainly not start a …

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