The Clockwork Game Design Podcast: Episode 5 – The Limitations of Boardgames

While it’s tempting to think otherwise, computers are the best tool we have for pursuing great game designs. In this episode, I also talk about how “abstract” games are problematic due to low information density, the information horizon, and a lot about the medium of board games.   Some relevant links: http://boardgamegeek.com/browse/boardgame – all game … Continue reading "The Clockwork Game Design Podcast: Episode 5 – The Limitations of Boardgames"

Read More

Why Many Eurogames Are Inherently Single-Player Games

Back around 2010 or so, I discovered the world of “designer boardgames”. If you don’t already know about them, they’re very, very different from “boardgames” most of us are used to finding stuffed in the top shelves of our closets – the Risks, the Monopolys, the Sorrys. Designer boardgames were almost the opposite of the … Continue reading "Why Many Eurogames Are Inherently Single-Player Games"

Read More