Today I spoke with Carolyn Petit, the managing editor of Feminist Frequency, which you've probably heard about, since they're easily the most successful and influential feminist/socially progressive games criticism outlet out there. A heads up: this is not a big formal "game design" conversation
Instead, here are some of the things we did talk about:
- Some follow-up to my point about "be critical of the games you love" thing from the last episode with Tevis Thompson
- A bit about Carolyn's background, how she came to a "feminist awakening" after working at GameSpot
- How game developers, especially indie white male game devs like myself can do a better job with representing people who don't look like themselves
- How the future is looking for representation and social issues in games