clockwork game design

CGD Podcast Episode 30 – Deepities, a new Frank Lantz article, and updates

In this episode I discuss the concept of deepities and how it applies to game design writing. I also discuss a new Frank Lantz article on Ian Bogost‘s new book—an article that, it seems to me, pushes against progress in game design in some ways. (Don’t forget to check out episodes 23 and 24 where …

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The Clockwork Game Design Podcast: Episode 12 – Verificationism and Goals

In this episode, I really talk about three things: I wanted to address some comments I got about last episode and whether I really agreed with much of what Charles Pratt said, as I seemed to to some listeners This idea of “verificationism” Goals – what makes a good goal, and what should we avoid …

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The Clockwork Game Design Podcast – Episode 1: Introductions and Asymmetry

Introducing the Clockwork Game Design Podcast. Episode 1 is an introduction, as well as a shorter discussion of my recent Asymmetry in Games article. Most episodes will just be me, but we do plan on having guests from time to time. The opening theme was composed by Blake Reynolds. For those who want a direct …

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