CGD Podcast Episode 32: Contests of Understanding, and Questioning Gun Worship in Games

screenshot_paxaus_2016_1-1-720x405

Hello everyone! A new episode, finally. This one is a distinct two-parter, coming in at about 45 minutes. I first talk about how games are better described as contests of understanding rather than contests of decisions. The “decisions” aspect of games tends to actually be a bit over-stated.

The second thing I talk about is a new IGN article that asks the question, “Are Guns In Video Games Holding The Medium Back?”

(Above is a screenshot from a new satirical VR game called The American Dream.)

Thanks for listening, and let me know what you think of the episode below.

Liked the episode? Please consider becoming a patron at Patreon.com. You’ll gain access to previews of new episodes, articles, and even get the first glimpses at my games and prototypes.

Why You Need the Clockwork Game

Let’s start from scratch. You’re a game designer. How can my work help you?

If you’re the kind of designer who wants to tell a good story, create a lush immersive atmosphere, express a social value, or just embrace the latest in graphics technology… this article – and most of my game design-specific work – isn’t for you.

But there’s a ton of designers out there who want to make a little “fun machine” – an interactive system where the player is doing stuff, gaining mastery, and being otherwise entertained for reasons other than atmosphere, story, social values or those sorts of things. Continue reading “Why You Need the Clockwork Game”