What does it mean to say that one game is “more solvable” than another? Is there a relationship between solvability (of any sort) and the point at which players get bored of games?
I should start out by making it clear that in game design, we are not usually concerned with true or mathematical solvability. We are not really concerned with the same kind of solvability that AI researchers are concerned with while trying to solve larger and larger Go boards. Continue reading “Solvability In Games”