The Clockwork Game Design Podcast: Episode 10 – Design, Improvisation, and Individuality

In today’s (short) episode I talk about design as the most consistent way to create value. I also talk about how yes, it is wonderful that we’re all special snowflakes and we should be expressing our individuality, but the idea that we do that best by creating “one draft” of our work is a myth. … Continue reading "The Clockwork Game Design Podcast: Episode 10 – Design, Improvisation, and Individuality"

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People don’t know game design is a thing: more evidence

I’m writing my book, so I don’t have time to write a big thing today, but I wanted to share a little thing I found. I’ve often made claims that not only are we (everyone) collectively very bad at game design, but that large segments of our population do not even know/acknowledge that game design … Continue reading "People don’t know game design is a thing: more evidence"

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