diablo

Clockwork Game Design: Episode 7 – Grinding, Toys, and Value

Grinding basically has no place in interactive systems. In this episode, I talk about why that’s my position. I also respond to a bunch of comments from my Psychological Exploitation Games article. Also if you want to know more about my Interactive Forms. http://media.blubrry.com/clockworkgamedesign/keithburgun.net/cgdpodcast/episode07.mp3Podcast: Play in new window | DownloadSubscribe: RSS