empire

Randomness and Game Design

For thousands of years, we’ve relied on randomness of various kinds to help our interactive systems work. While there will always be a place for randomness of all sorts in some kinds of interactive systems, I believe the current assumptions with regard to randomness in strategy games are largely wrong. The major point I’d like …

Randomness and Game Design Read More »

Introducing: EMPIRE

Today I wanted to introduce people to a new game that I’m designing called EMPIRE.  In order to do this, I think it makes sense to first talk about what already exists, and then talk about what I’m doing that’s different. EMPIRE is my take on the so-called “4X Strategy” genre of digital games.  I’ve …

Introducing: EMPIRE Read More »