Today I spoke with Carolyn Petit, the managing editor of Feminist Frequency, which you've probably heard about, since they're easily the most successful and influential feminist/socially progressive games criticism outlet out there. A heads up: this is not a big formal "game design" conversation
Instead, here are some of the things we did talk about:
- Some follow-up to my point about "be critical of the games you love" thing from the last episode with Tevis Thompson
- A bit about Carolyn's background, how she came to a "feminist awakening" after working at GameSpot
- How game developers, especially indie white male game devs like myself can do a better job with representing people who don't look like themselves
- How the future is looking for representation and social issues in games
... and a lot more. I'd like to thank Carolyn again for her time, thanks to you for listening, and as always, thank you to the patrons who make this show possible.
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Writer and critic Tevis Thompson has been on my radar a long time as a rare person who talks about games in a way that is markedly less alienating to me than usual. I recently heard him on the 1099 podcast, which I recommend people check out, and I thought we could have a really good discussion about games and games culture, which that conversation just barely touched upon. And that's just what we did! In this conversation we talked about big-budget games like The Witcher and The Last Guardian, violence glorification and other toxic politics of games, the hyper-defensive culture surrounding games, and a lot more.
Check out Tevis's site here. Follow him on Twitter here.
As always, I look forward to hearing what you guys have to say about it in the comments. And if you want to support the show, do so here.