CGD Podcast Ep. 41 – This summer, being anti-social, and Push the Lane

Hi everyone! It’s been awhile since I made a podcast episode. Today’s episode is just me – no guest, although I do have a long list of guests that I intend to get on soon. In this episode I talk about the crazy summer I had and some major realizations that I’ve had about art and its (at least partially) social purpose, perfectionis, a way for indie game developers to exist, and some specific challenges I’m having with Push the Lane (and their Clockwork solutions) — and a lot more. I hope you enjoy the episode, and thank you so much for listening!

Special thanks to Aaron Oman and Jean-Marc Nielly for supporting me on Patreon, as well as all my other patrons.

The Clockwork Game Design Podcast: Episode 11 – Good Formalism with Charles Pratt

cgdplogo_mediumToday’s episode features an hour-long discussion with game designer at NYU Game Center teacher Charles Pratt. Charles and I met at the Practice conference and had some good discussions, and I think our perspectives live at that rare place where they’re not too different so that we can’t communicate, but they’re also not so similar where we have nothing to discuss. Overall, I think it was a great conversation and I hope you guys agree.

Here’s a talk Charles did at NYU called Ground Truths: Articulating a Formalist Perspective on Games.

Also, be sure to check out Charles’ podcast (if you haven’t already), called Another Castle. His podcast hasn’t recorded an episode in a few years, but there’s a bunch of interviews there with a ton of interesting people.

As always, you can support the show by becoming a patron at Patreon.com.

Thanks for listening!

Clockwork Game Design: Episode 8 – Building on Structure

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This episode is about how we can and should build on the structure that we have, rather than introducing non-sequiturs or removing elements from play. Interestingly, this podcast itself ended up having a bit of a non-sequitur of its own, as I talk a bit about parting ways with my entire huge video game collection and intellectual flexibility, which isn’t actually too related to the rest of the episode. Just so I’m clear: that’s not ideal podcast design!

I also discuss Matt Stone and Trey Parker’s talk on “therefore” in storytelling.

Also relevant is episode 3 of 3 Minute Game Design.

I’ve been a bit sick the last week or so; hopefully I was good enough with the editing to hide that, but that’s also my explanation for the sidetrack.

As always, please visit the show by becoming a patron at http://www.patreon.com/keithburgun.

The Clockwork Game Design Podcast – Episode 1: Introductions and Asymmetry

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Introducing the Clockwork Game Design Podcast. Episode 1 is an introduction, as well as a shorter discussion of my recent Asymmetry in Games article.

Most episodes will just be me, but we do plan on having guests from time to time. The opening theme was composed by Blake Reynolds.

For those who want a direct feed URL, go here: http://keithburgun.net/feed/podcast/

To support this podcast, please visit http://www.patreon.com/keithburgun.