CGD Podcast Episode 30 – Deepities, a new Frank Lantz article, and updates

In this episode I discuss the concept of deepities and how it applies to game design writing. I also discuss a new Frank Lantz article on Ian Bogost‘s new book—an article that, it seems to me, pushes against progress in game design in some ways. (Don’t forget to check out episodes 23 and 24 where … Continue reading "CGD Podcast Episode 30 – Deepities, a new Frank Lantz article, and updates"

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CGD Podcast Episode 24 – Execution and Single-Player Games, with Frank Lantz

Today we have another episode with Frank Lantz, game designer, writer, and Director of the NYU Game Center. Today’s show involved two major topics: execution, and my seemingly crazy idea about how single-player should probably be the “default” number of players for a strategy game (something I’m going to be writing an article about soon). … Continue reading "CGD Podcast Episode 24 – Execution and Single-Player Games, with Frank Lantz"

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CGD Podcast Episode 23 – “On Games At the Games”, A Conversation with Frank Lantz

This week I had a great conversation with NYU Game Center director Frank Lantz about randomness and general game design philosophy. We meant to get to three other topics – execution, reading and improvisation, but not all-that-surprisingly, we never got there in the 70+ minutes of this episode. Mentioned in this episode: Frank’s “Against Design” … Continue reading "CGD Podcast Episode 23 – “On Games At the Games”, A Conversation with Frank Lantz"

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