Game Design

I’m making an RPG!

WIP pixel artwork by Wizbane

(Above: some WIP pixel art from Wizbane) You might have noticed I’ve been writing about and playing a lot of RPGs recently. Starting somewhere in 2020, I started this huge dive into the Final Fantasy series – strangely enough, starting with the XIII trilogy. Over the past year and a half I’ve been diving hard …

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Secrets in Videogames

As I’ve gone through the Final Fantasy series recently, it’s notable that the games used to have secrets, and now, they pretty much don’t anymore. Somewhere in the late 90s, and certainly by the mid 2000s, it was decided that secrets are bad and games shouldn’t have them. While secrets do have their costs, and …

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Clockwork Game Design Podcast – Episode #94 – 2022 wrap-up

Hey all! This is kind of a “bonus episode” of sorts, only 30 minutes long. Here’s some of the topics covered: A bit of navel gazing about my own theory and approach to games and how it has changed A short essay I wrote about “speaking the language” and how building off of existing designs …

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