The future and present of Escape the Omnochronom!

I’ve got a new podcast episode! This one is, I think, more technical, systems-design oriented, with some bigger questions involved. I mostly wanted to share my thought process about where Escape the Omnochronom! is now, where I imagine it going, and how I feel about it. I’m often conflicted about how much I should keep … Continue reading "The future and present of Escape the Omnochronom!"

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Escape the Omnochronom! now available on itch.io!

You can purchase the Early Access version of Escape the Omnochronom! now on itch.io! Tell your friends! Technically speaking, I started working on the project that eventually became Escape the Omnochronom! back in 2015, although it has had at least four different names since that time. Someday I’ll have to run you all through the … Continue reading "Escape the Omnochronom! now available on itch.io!"

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Introducing the Escape the Omnochronom Comics!

This is really exciting! Artist Amber Ross and I co-wrote this comic together (she did all the incredible art!) and I’m really happy with how it came out. I hope to be able to make a comic like this for all of the Escape the Omnochronom! characters, that delves a little bit into their backstory. … Continue reading "Introducing the Escape the Omnochronom Comics!"

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Designing Strategy: Rushdown, Economy, and Defense

Hey everyone! Today I have a good-old-fashioned formalist-ish game design article. It’s been a little while since I’ve really done one of those, unless it was attached to Push the Lane. This article is also a little bit different than a lot of my other work because I usually talk about rulesets: what the actual … Continue reading "Designing Strategy: Rushdown, Economy, and Defense"

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Single Player Competition: Strategy Games You Can Live In (my Indiecade ’17 Talk)

Hi everyone! As you may know, I did a talk at Indiecade ’17 last month. It went really well, so I thought I’d piece together a lot of that talk into a podcast episode to share with you guys. It’s about the special problem of avoiding toxicity, violence, and hostile feelings in strategy games, and … Continue reading "Single Player Competition: Strategy Games You Can Live In (my Indiecade ’17 Talk)"

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