gamedev

How to not-hate marketing, Kickstarter tips, and my next big game

Today’s episode is not a theory-heavy episode at all. Instead, we have a lot of practical advice and other game development thoughts that may be helpful to anyone else who, like me, wants to make and try to sell their own games. On the docket for today: How to not hate marketing (partially by not …

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ONE! DAY! LEFT!

Tomorrow, the Kickstarter for Dragon Bridge is launching! Also: great news: tomorrow, the Kickstarter is actually launching for sure, because the weird technicality I had with the site has been sorted out (phew). Thanks for joining me in reading these little articles, everyone. Also you should know that I finished the next issue of Games …

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Introducing Dragon Bridge!

Dragon Bridge is a fantastically magical bridge which joins two of the world’s most fantastically magical islands together. Once per year, it is possible to cross the bridge, summon a fantastically magical item, and escape. However, you must do this quickly, for a fantastically magical Dragon is circling the bridge, one who is known to …

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Binary Goals with Hopenager, and Kickstarting an 18 Card Game with Adam Wilk

This is one of our longer episodes, coming in at 1 hour 10 minutes, and it’s chock full of both theory and practice! For the theory bit, check out my conversation with Hopenager, a game developer and frequent chatter over at the kbgames discord, wherein we talk about binary goals versus score goals. Hopenager believes …

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Building Blocks of Tabletop Game Design – interview with Geoff Engelstein and Isaac Shalev

I can’t believe I went this long without interviewing one of my biggest game design theory heroes, Geoff Engelstein. Together with designer, game design writer and fellow game design podcaster Isaac Shalev, they’ve written a book that seems like it might be kind of a big deal in this field. To quote a bit of …

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