Had a great conversation with Richard Terrell, designer of Bara Bari Ball who’s currently working on designoriented.net. He’s also been on the podcast before, so I would go back and listen to Episode 6 where we spoke earlier this year.
The conversation went really well. We talked about language, “broad vs. narrow statements”, Auro and its reception, and a lot more.
This week, I’m talking about FPS (First Person Shooter) games, something I’ve spent a good chunk of my life playing. I think we really misunderstand these things, as the correct distinction is probably just “shooter” – and probably it’s time that we moved on from them.
Most people (almost half!) voted that there “is no default/ideal”. That probably sounds like a safe, reasonable choice, but it’s really a pretty bold claim to say that there is no default or ideal – certainly at least as bold as any of the other options.
In second place was “2 player”, which did not surprise me. What did surprise me was how close the margin was between “2 player” and “3+ player”, though. I would have expected the breakdown to be more like 40% “unanswerable”, 40% “2-players”, 20% “3+ players” and basically no one voting for 1 player. Actually, I still kind of think that if more people took the poll, it would probably head more in that direction. Continue reading →
This week I had a great conversation with NYU Game Center director Frank Lantz about randomness and general game design philosophy. We meant to get to three other topics – execution, reading and improvisation, but not all-that-surprisingly, we never got there in the 70+ minutes of this episode.
What does it mean for a game to involve a lot of “mind games”? Can you really make “reads” off of an opponent and predict what he’s going to do? What’s the difference between “reading the opponent” and “a lucky guess”? This episode explores these questions, discussing games like Poker, Street Fighter, Rock Paper Scissors, Yomi and more.
What does it mean when something is a “classic”? I think there’s actually a huge problem here that needs to be explored. New work is created using new cultural and scientific understandings, and it’s universally better in almost every case. We need to understand and appreciate this fact, and stop glorifying things just because they’re old.
In this episode, you’ll also hear me talk about classic games like Go and Chess, as well as talk about a better distinction between art and entertainment. Enjoy, and let me know what you think below.