games

Violence, Part 2: Game Design Ramifications

In Part 1, I discussed the cultural and messaging problems involved with portraying the glorification of violence. In this part, I’ll be discussing the mechanical ruleset issues that tend to arise as a result of working with violent themes and settings. I do not advocate “starting with theme” – you should certainly not start a …

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Universidad Europa Interview

Just thought I’d let people know that I was interviewed by Universidad Europa’s game design program via Skype last year.  The questions are in Spanish, but you can kind of get at what’s being asked by my answers.  Take a look!

Are Games a Storytelling Medium? (Guest Article by Fabian Fischer)

Editor’s Note: One of our most active Auro beta testers, Fabian Fischer (aka “Nachtfischer”), had written this great piece for his German-language site.  We’ve been talking a lot about story in games on our forum, and I decided it would be great if Fabian could translate and update this article for my site, and that’s …

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