Violence, Part 2: Game Design Ramifications

In Part 1, I discussed the cultural and messaging problems involved with portraying the glorification of violence. In this part, I’ll be discussing the mechanical ruleset issues that tend to arise as a result of working with violent themes and settings. I do not advocate “starting with theme” – you should certainly not start a … Continue reading "Violence, Part 2: Game Design Ramifications"

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People don’t know game design is a thing: more evidence

I’m writing my book, so I don’t have time to write a big thing today, but I wanted to share a little thing I found. I’ve often made claims that not only are we (everyone) collectively very bad at game design, but that large segments of our population do not even know/acknowledge that game design … Continue reading "People don’t know game design is a thing: more evidence"

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