CGD Podcast Ep. 31 – permadeath, structure, the death of game design writing, and more

Hello everyone. Today I’m talking about a new article I read about permadeath/grinding, as well as what I perceive as the death, or at least curving off of, the world of game design writing.

I also read and responded to a Frank Lantz quote (now on the Dinofarm Forums!) on the topic of structure in games and win rates.

You should also check out the game design subreddit if you haven’t already: http://www.reddit.com/r/gamedesign

(By the way… beware the term “beautiful”.)

As always, you can support the show by visiting my Patreon page.

Clockwork Game Design: Episode 7 – Grinding, Toys, and Value

cgdplogo_twitterGrinding basically has no place in interactive systems. In this episode, I talk about why that’s my position. I also respond to a bunch of comments from my Psychological Exploitation Games article.

Also if you want to know more about my Interactive Forms.