CGD Podcast Ep. 31 – permadeath, structure, the death of game design writing, and more

Hello everyone. Today I’m talking about a new article I read about permadeath/grinding, as well as what I perceive as the death, or at least curving off of, the world of game design writing. I also read and responded to a Frank Lantz quote (now on the Dinofarm Forums!) on the topic of structure in … Continue reading "CGD Podcast Ep. 31 – permadeath, structure, the death of game design writing, and more"

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Clockwork Game Design: Episode 7 – Grinding, Toys, and Value

Grinding basically has no place in interactive systems. In this episode, I talk about why that’s my position. I also respond to a bunch of comments from my Psychological Exploitation Games article. Also if you want to know more about my Interactive Forms. http://media.blubrry.com/clockworkgamedesign/p/www.keithburgun.net/cgdpodcast/episode07.mp3Podcast: Play in new window | DownloadSubscribe: Apple Podcasts | Android | … Continue reading "Clockwork Game Design: Episode 7 – Grinding, Toys, and Value"

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