CGD Podcast Episode 21: The “Classics” Problem

What does it mean when something is a “classic”? I think there’s actually a huge problem here that needs to be explored. New work is created using new cultural and scientific understandings, and it’s universally better in almost every case. We need to understand and appreciate this fact, and stop glorifying things just because they’re … Continue reading "CGD Podcast Episode 21: The “Classics” Problem"

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CGD Podcast Episode 20: Options in Games

In this episode – our 20th! –  I talk about the idea of “optional game rules” and why they are to be avoided. I also go into detail on some experiences designing abilities for Auro. Enjoy!   http://media.blubrry.com/clockworkgamedesign/p/www.keithburgun.net/cgdpodcast/episode20.mp3Podcast: Play in new window | DownloadSubscribe: Apple Podcasts | Android | RSS

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CGD Podcast Episode 16: A Conversation About Rogue-likes with Black Shell Games

I had a conversation with the main developers at Black Shell Games – Daniel Doan, Raghav Mathur, and Thomas Espinoza – on the topic of Rogue-likes, a design pattern that has appealed to both of us. In the episode, we cover topics like the relationship between Rogue-likes and gambling, grinding, difficulty, replay value, and other … Continue reading "CGD Podcast Episode 16: A Conversation About Rogue-likes with Black Shell Games"

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The Clockwork Game Design Podcast: Episode 5 – The Limitations of Boardgames

While it’s tempting to think otherwise, computers are the best tool we have for pursuing great game designs. In this episode, I also talk about how “abstract” games are problematic due to low information density, the information horizon, and a lot about the medium of board games.   Some relevant links: http://boardgamegeek.com/browse/boardgame – all game … Continue reading "The Clockwork Game Design Podcast: Episode 5 – The Limitations of Boardgames"

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