keith burgun

CGD Podcast Episode 24 – Execution and Single-Player Games, with Frank Lantz

Today we have another episode with Frank Lantz, game designer, writer, and Director of the NYU Game Center. Today’s show involved two major topics: execution, and my seemingly crazy idea about how single-player should probably be the “default” number of players for a strategy game (something I’m going to be writing an article about soon). …

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CGD Podcast Episode 21: The “Classics” Problem

What does it mean when something is a “classic”? I think there’s actually a huge problem here that needs to be explored. New work is created using new cultural and scientific understandings, and it’s universally better in almost every case. We need to understand and appreciate this fact, and stop glorifying things just because they’re …

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CGD Podcast Episode 15: “Tharsis” Article and Redefining Elegance

In this episode, I first discuss a new article on Gamasutra that discusses Zach Gage’s new highly random (and proud of it!) game, Tharsis. For more on my positions on randomness, I would check out this article or this video. In the second half, I talk about a new, more specific definition for “elegance” as …

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The Clockwork Game Design Podcast: Episode 6 – Discussing the Discussion with Richard Terrell

In Episode 6 of the Clockwork Game Design Podcast, I had a discussion with Richard Terrell (@KirbyKid) that was largely about the game design discussion itself. People may not know, that we had a discussion about three years ago, and back then, I think we both thought that we could just dive right into the …

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