Clockwork Criteria: 6 Guidelines for Ideal Strategy Game Design

What are the criteria that make something a good “Clockwork Game”? The Clockwork Game Design model is something I have been working on for the last five years or so. It is specifically an effort to figure out how to make the most elegant and effective strategy games possible. There are certainly practical reasons why … Continue reading "Clockwork Criteria: 6 Guidelines for Ideal Strategy Game Design"

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The Clockwork Game Design Podcast: Episode 6 – Discussing the Discussion with Richard Terrell

In Episode 6 of the Clockwork Game Design Podcast, I had a discussion with Richard Terrell (@KirbyKid) that was largely about the game design discussion itself. People may not know, that we had a discussion about three years ago, and back then, I think we both thought that we could just dive right into the … Continue reading "The Clockwork Game Design Podcast: Episode 6 – Discussing the Discussion with Richard Terrell"

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