ludology

The Clockwork Game Design Podcast: Episode 4 – Violence in Media

In this episode, I discuss violence in videogames. This is a less “game-design-theory” episode, and more of a culture/media episode, but I do discuss a lot of user comments from these recent articles. Cited in the article: “Dehumanization” on Polygon Beyond the Pentakill on Gamasutra In addition to those, I also wrote these relevant articles: …

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Clockwork Game Design Podcast – Episode 2: Distractions

Episode 2, already!? Yep! I spent essentially all day one day recording both of these episodes, because I wanted to really get the ball rolling. It’s kind of annoying to have just one episode of a podcast, I feel like. Today’s episode deals with the distractions and other obstacles that have slowed our growth in the …

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The Clockwork Game Design Podcast – Episode 1: Introductions and Asymmetry

Introducing the Clockwork Game Design Podcast. Episode 1 is an introduction, as well as a shorter discussion of my recent Asymmetry in Games article. Most episodes will just be me, but we do plan on having guests from time to time. The opening theme was composed by Blake Reynolds. For those who want a direct …

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Randomness and Game Design

For thousands of years, we’ve relied on randomness of various kinds to help our interactive systems work. While there will always be a place for randomness of all sorts in some kinds of interactive systems, I believe the current assumptions with regard to randomness in strategy games are largely wrong. The major point I’d like …

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