magic the gathering

Free-to-play, Gacha games and game design discourse with Dan Felder

Hello everyone and welcome to the 91st episode of the CLOCKWORK GAME DESIGN PODCAST! Today’s guest is Dan Felder, a game designer who has worked at several studios, including EA, Blizzard, and Abrakam Games, where he worked on the popular CCG, Faeria. He also has written a bunch of game design articles on game balance, …

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Skill Compensation, Randomness, and the lifespan of games with Brett Lowey

Hello again! This here is probably the most nitty gritty strategy game design podcast episode I’ve had on the show yet, which is made possible because I have a shared language and understanding with today’s guest. This guest, by the way, is none other than Brett Lowey, who has been on the podcast several times …

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Videogames Are Broken Toys

“Whoops, I have the antidote for the Kragle, how did that happen?” – Lord Business At best, my design theory work tends to get mixed reviews. It’s my belief that if any creative work fails to connect with people, it’s the fault of the communicator. As a writer, you’re setting out to connect with people, …

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