This week I had a great conversation with NYU Game Center director Frank Lantz about randomness and general game design philosophy. We meant to get to three other topics - execution, reading and improvisation, but not all-that-surprisingly, we never got there in the 70+ minutes of this episode. Mentioned in this episode:Read More
In this episode, I really talk about three things:
- I wanted to address some comments I got about last episode and whether I really agreed with much of what Charles Pratt said, as I seemed to to some listeners
- The idea of "verificationism" which I was introduced to by Sam Harris' latest podcast episode, and
- Goals - what makes a good goal, and what should we avoid in goal design?
Today's episode features an hour-long discussion with game designer at NYU Game Center teacher Charles Pratt. Charles and I met at the Practice conference and had some good discussions, and I think our perspectives live at that rare place where they're not too different so that we can't communicate, but they're also not so similar where we have nothing to discuss. Overall, I think it was a great conversation and I hope you guys agree. Here's a talk Charles did at NYU called Ground Truths: Articulating a Formalist Perspective on Games. Also, be sure to check out Charles' podcast (if you haven't already), called Another Castle. His podcast hasn't recorded an episode in a few years, but there's a bunch of interviews there with a ton of interesting people. As always, you can support the show by becoming a patron at Patreon.com. Thanks for listening!Read More