This week I had a great conversation with NYU Game Center director Frank Lantz about randomness and general game design philosophy. We meant to get to three other topics – execution, reading and improvisation, but not all-that-surprisingly, we never got there in the 70+ minutes of this episode.
Today’s episode features an hour-long discussion with game designer at NYU Game Center teacher Charles Pratt. Charles and I met at the Practice conference and had some good discussions, and I think our perspectives live at that rare place where they’re not too different so that we can’t communicate, but they’re also not so similar where we have nothing to discuss. Overall, I think it was a great conversation and I hope you guys agree.
Also, be sure to check out Charles’ podcast (if you haven’t already), called Another Castle. His podcast hasn’t recorded an episode in a few years, but there’s a bunch of interviews there with a ton of interesting people.
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