CGD Podcast Episode 23 – “On Games At the Games”, A Conversation with Frank Lantz

This week I had a great conversation with NYU Game Center director Frank Lantz about randomness and general game design philosophy. We meant to get to three other topics – execution, reading and improvisation, but not all-that-surprisingly, we never got there in the 70+ minutes of this episode. Mentioned in this episode: Frank’s “Against Design” … Continue reading "CGD Podcast Episode 23 – “On Games At the Games”, A Conversation with Frank Lantz"

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The Clockwork Game Design Podcast: Episode 12 – Verificationism and Goals

In this episode, I really talk about three things: I wanted to address some comments I got about last episode and whether I really agreed with much of what Charles Pratt said, as I seemed to to some listeners This idea of “verificationism” Goals – what makes a good goal, and what should we avoid … Continue reading "The Clockwork Game Design Podcast: Episode 12 – Verificationism and Goals"

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The Clockwork Game Design Podcast: Episode 11 – Good Formalism with Charles Pratt

Today’s episode features an hour-long discussion with game designer at NYU Game Center teacher Charles Pratt. Charles and I met at the Practice conference and had some good discussions, and I think our perspectives live at that rare place where they’re not too different so that we can’t communicate, but they’re also not so similar … Continue reading "The Clockwork Game Design Podcast: Episode 11 – Good Formalism with Charles Pratt"

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