Push the Lane!

I’ve been working on this game since late 2015. It started as an abstract dragging-stuff mobile game like Threes, then become more of a single player turn-based League of Legends, and now has become a strategy/tactics game that doesn’t resemble anything in particular. Here’s a rundown. Theme It’s an American Gladiators or Nickelodeon’s Guts! type … Continue reading "Push the Lane!"

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Uncapped Look-Ahead and the Information Horizon

I write a lot about how bad output randomness is for games, but today I want to write about a problem common in many deterministic games – specifically ones that lack hidden information. Why doesn’t everyone just play chess, if it’s so great? The answer is that chess, or other ancient abstracts like Go and … Continue reading "Uncapped Look-Ahead and the Information Horizon"

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