This week I had a great conversation with NYU Game Center director Frank Lantz about randomness and general game design philosophy. We meant to get to three other topics - execution, reading and improvisation, but not all-that-surprisingly, we never got there in the 70+ minutes of this episode. Mentioned in this episode:Read More
Frank Lantz wrote an article last night called "Against Design". When I read the article, I was kind of confused by what I was supposed to take away from it, as there are some conflicting statements in the article. However, based on the title and what I know of Frank, I took it as "to some extent I am rejecting the idea of game design as a discipline". (more…)Read More
For thousands of years, we've relied on randomness of various kinds to help our interactive systems work. While there will always be a place for randomness of all sorts in some kinds of interactive systems, I believe the current assumptions with regard to randomness in strategy games are largely wrong. The major point I'd like to make is that noise injected between a player's choice and the result (here referred to as output randomness) does not belong in a strategy game.